ValidatedStringMap

open class ValidatedStringMap<V>(defaultValue: Map<String, V>, keyHandler: Entry<String, *>, valueHandler: Entry<V, *>) : ValidatedField<Map<String, V>> , Map<String, V>

A Validated Map with String keys

Author

fzzyhmstrs

Since

0.1.0

Parameters

V

any non-null type with a valid Entry for handling

defaultValue

the default map

keyHandler
valueHandler

the value handler, an Entry

See also

using the builder is recommended

Samples

import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.validation.Shorthand.validated
import me.fzzyhmstrs.fzzy_config.validation.collection.*
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedBoolean
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedString
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.registry.RegistryKeys
import net.minecraft.util.Identifier

fun main() { 
   //sampleStart 
   //Example ValidatedStringMap with basic validation
val validatedStringMap = ValidatedStringMap(mapOf("a" to 1), ValidatedString(), ValidatedInt())

//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
    "_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
    "my_mod.my_config.subSection.fieldName": "Very Important Setting",
    "my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
""" 
   //sampleEnd
}

Constructors

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constructor(defaultValue: Map<String, V>, keyHandler: Entry<String, *>, valueHandler: Entry<V, *>)

Types

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class Builder<V : Any>

Builds a ValidatedMap

Properties

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open override val entries: Set<Map.Entry<String, V>>
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open override val keys: Set<String>
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open override val size: Int
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open override var translatableEntryKey: String
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open override val values: Collection<V>

Functions

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open override fun accept(input: Map<String, V>)

updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet

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open fun addListener(listener: Consumer<ValidatedField<Map<String, V>>>)

Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept, validateAndSet, setAndUpdate and so on will all call the listener.

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open fun andThen(p0: Consumer<in Map<String, V>>): Consumer<Map<String, V>>
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fun codec(): Codec<Map<String, V>>

Provides a Codec representing the value type of this validation, backed by the validators within as applicable

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open override fun containsKey(key: String): Boolean
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open override fun containsValue(value: V): Boolean
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open fun copyStoredValue(): Map<String, V>

Copies the stored value and returns it.

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open override fun copyValue(input: Map<String, V>): Map<String, V>

Copies the provided input as deeply as possible. For immutables like numbers and booleans, this will simply return the input

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open fun description(fallback: String? = null): MutableText

The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.

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open override fun descriptionKey(): String

translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.

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open override fun flags(): Byte
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open fun forEach(p0: BiConsumer<in String, in V>)
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open override fun get(): Map<String, V>

supplies the wrapped value

open operator override fun get(key: String): V?
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Provides this validations default value

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abstract fun getEntryKey(): String
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open fun getOrDefault(key: String, defaultValue: V): V
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Whether this Translatable has a valid description

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open override fun hasFlag(flag: EntryFlag.Flag): Boolean
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open fun hasPrefix(): Boolean

Whether this Translatable has a valid prefix

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Whether this Translatable has a valid translation

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open override fun instanceEntry(): ValidatedStringMap<V>

Creates as deep a copy as possible of this Entry

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open override fun isEmpty(): Boolean
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open override fun listenToEntry(listener: Consumer<Entry<Map<String, V>, *>>)

Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept, validateAndSet, setAndUpdate and so on will all call the listener.

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fun <N> map(to: Function<Map<String, V>, out N>, from: Function<in N, Map<String, V>>): ValidatedField<N>

Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue

fun <N> map(defaultValue: N, to: Function<Map<String, V>, out N>, from: Function<in N, Map<String, V>>): ValidatedField<N>
fun <N> map(to: Function<Map<String, V>, out N>, from: Function<in N, Map<String, V>>, defaultValue: Map<String, V>): ValidatedField<N>

Maps this validation to a new convertible type.

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fun <B> pairWith(other: Entry<B, *>): ValidatedPair<Map<String, V>, B>

Pairs this validation with another validation into one ValidatedPair

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open fun prefix(fallback: String? = null): MutableText

The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.

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open override fun prefixKey(): String

translation key of this Translatable's inline prefix text. Unlike descriptions, which are usually displayed in-tooltips, prefixes are displayed inline in the config screen itself

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open fun prepare(scope: String, groups: LinkedList<String>, annotations: List<Annotation>, globalAnnotations: List<Annotation>)

Called in the prepare stage of screen building to perform any necessary pre-entry-creation tasks.

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abstract fun setEntryKey(key: String)
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Convert this field to a ValidatedCondition using the provided validation as a supplier. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.

open fun toCondition(condition: Supplier<Boolean>, failMessage: Text, fallback: Supplier<Map<String, V>>): ValidatedCondition<Map<String, V>>

Convert this field to a ValidatedCondition. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.

open fun toCondition(scope: String, failMessage: Text, fallback: Supplier<Map<String, V>>): ValidatedCondition<Map<String, V>>

Convert this field to a ValidatedCondition using the provided scope with a default boolean provider. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied. The provided scope must point to a valid boolean config scope otherwise the initial condition will never pass.

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fun toList(vararg elements: Map<String, V>): ValidatedList<Map<String, V>>

Wraps the provided values into a ValidatedList with this field as validation

Wraps the provided collection into a ValidatedList with this field as validation

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fun toSet(vararg elements: Map<String, V>): ValidatedSet<Map<String, V>>

Wraps the provided values into a ValidatedSet with this field as validation

fun toSet(collection: Collection<Map<String, V>>): ValidatedSet<Map<String, V>>

Wraps the provided collection into a ValidatedSet with this field as validation

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open override fun translationKey(): String

translation key of this Translatable. the "name" in-game

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fun trySerialize(input: Any?, errorBuilder: MutableList<String>, flags: Byte): TomlElement?
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open override fun trySet(input: Any?)

Attempts to set an arbitrary input into this Entry. Should fail soft if the input is incompatible

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open fun update(updateMessage: Text)
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A setter method for the storedValue that first validates the value being set and then stores the post-validation result.

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A setter method for the storedValue that first validates the value being set and then stores the post-validation result.

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open fun widgetAndTooltipEntry(choicePredicate: ChoiceValidator<Map<String, V>> = ChoiceValidator.any()): ClickableWidget

Builds a new ClickableWidget and applies a tooltip to it. This shouldn't need to be overridden in most cases